Hey Guys, this is a quick tutorial for those who have a student email address and want to check out cloud gaming for free, you get $100 free credit and get c. It is one of the most efficient cloud services or gaming out there. As we shared at the end of last year, we’re bringing Xbox to more players on more devices via the cloud this year. Starting tomorrow, we’ll begin sending out invites to select Xbox Game Pass Ultimate members to start testing the Xbox Cloud Gaming limited beta for Windows 10 PCs and Apple phones and tablets via web browsers.
Within this few hours, it has been officially confirmed that, starting tomorrow, the Xbox Cloud Gaming will arrive on PC and iOS in beta. It has been years now that Microsoft has been actively taking steps to give gamers a valid motivation to bring the Xbox brand into their homes.
Xbox Cloud Gaming beta download for iOS and PC
The Xbox Game Pass service is now running well and continues to give great emotions to all its subscribers, to the point of being becoming essential in the eyes of millions and millions of players, after the bad management of the Xbox One in its first years of life. Meanwhile, however, the Redmond house is continuing on its way, as also highlighted by the recent acquisition of Zenimax.
As revealed on the official Xbox Wire website, tomorrow a small number of users subscribing to the Xbox Game Pass Ultimate will be selected to try most of the games in the catalog of the service (at the moment we are talking about 100 games) by accessing Xbox.com/play through Edge, Google Chrome or Safari, regardless of whether you want to use mobile devices, tablets or PCs.
According to the company, this limited-time trial will be used to test the Xbox Cloud Gaming on PC and iOS, a necessary step to improve the product in view of an official release that can be as immediate as possible in all countries, and that support the service.
Microsoft also specified that the need to access via browser even from iOS mobile devices is linked to the limits imposed by Apple on all games that attempt to circumvent the App Store through the use of applications made by companies outside of the Apple ecosystem.
According to the statements by the company, in fact, this was the only way to ensure the proper functioning of the Xbox Cloud Gaming on both PC and iOS.
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EA chief technology officer Ken Moss announced today that the company has begun a technical trial for a cloud gaming service.
In launching the trial of the service, EA is joining the bandwagon for cloud gaming, which Google has been evangelizing in advance of its Stadia service launching in November.
“The collective enthusiasm and attention in this space couldn’t be more exciting and we are looking forward to working with more partners and platforms,” said Moss, in a blog post. “For EA, our continued focus will be on making sure our games will be ready for a cloud-powered future where our players can engage and enjoy anytime, anywhere, and on any device.”
He said EA is hosting an exclusive external trial for players to experience games streamed through EA’s cloud technology. Last year, Moss started talking about Project Atlas, a broader vision for bringing together game engine technology and services that make full use of the cloud.
With cloud gaming, a video game is executed on servers in a data center, or internet-connected cloud, and the video is sent back down to the user, who can play the game interactively on any device. Cloud gaming is just one very specific part of the Project Atlas vision, Moss said.
The goal of the trial is to gather more inputs at scale to test performance and quality of service in a variety of network conditions and on multiple server routing scenarios.
“While this particular trial will be focused on cloud gaming on PC, we are also working to understand performance across multiple other devices,” Moss said. “Most importantly, we are here to learn how to improve and enhance the cloud gaming experience for our players.”
Above: Unravel puts the cute Yarny in some situations that are scary for such a small and fragile creature.
EA wants to ensure that there is strong quality of service in cloud gaming by being able to adjust to real-world, often less than ideal, conditions such as unstable bandwidth and network strength.
“Over the last decade, latency, and jitter have made cloud gaming a non-starter for any serious gamer,” Moss said. “But now that the global cloud infrastructure is finally reaching ubiquity, EA is working on leveraging AWS and the public cloud so that we can deploy as close to the players as possible, even in the face of unstable networks and changes in bandwidth. This player test will help us to better understand how our games perform across real-life scenarios.”
EA is also testing a wide breadth of games and genres to be able to better understand how the streaming technology performs across each. From the visual fidelity for games that are known for stunning graphics and demanding rendering, to the uncompromised precision and accuracy which are so critical to multiplayer FPS games — all of this must perform seamlessly.
As part of the external trial, players will get hands-on with four HD games, including FIFA 19, Titanfall 2, Need for Speed Rivals, and Unravel.
Eventually, the goal of cloud gaming is to deliver full-scale HD games to any device a player wants to use, such as a smart TV, OTT streaming devices, PC or Mac laptops, tablets, and smartphones.
“This means that you would be able to stream a Madden HD game directly to the smart TV in your living room, or even in a hotel room if you’re traveling. You could even also continue same session on the go, right on your smartphone,” Moss said.
“The bottom line is this. Cloud gaming is coming. It’s no longer a question of if, but when,” Moss said. “It’s still really early days but we’re excited to take this next step in our learning, and it’s great to be able to do it with some of you in our community. This is about enhancing the quality of our games and services for a cloud powered future. So if there is an opportunity to elevate the experience and inspire more people to play, we are going to explore it.”
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